Can AI models be as entertaining as humans? These creators are playing Turing Games to find out. – Tubefilter

Welcome to the forefront of conversational AI as we explore the fascinating world of AI chatbots in our dedicated blog series. Discover the latest advancements, applications, and strategies that propel the evolution of chatbot technology. From enhancing customer interactions to streamlining business processes, these articles delve into the innovative ways artificial intelligence is shaping the landscape of automated conversational agents. Whether you’re a business owner, developer, or simply intrigued by the future of interactive technology, join us on this journey to unravel the transformative power and endless possibilities of AI chatbots.
(Editor’s note: This story includes spoilers for season four of the U.S. version of The Traitors. Consider yourself warned.)
For major tech corporations, the realm of generative AI has become a congested battleground. Companies like YouTube, X, Meta, OpenAI, and Anthropic have developed their own chatbots in hopes of grabbing a share of the booming AI market.
On Twitch and YouTube, however, those bots are engaged in a different type of competition. They are the players on a channel called Turing Games, where they vie for victory in classic social deduction games like Mafia. Through Twitch streams and YouTube VODs, the creators behind Turing Games (who go by the names Morpheus and Unyx) have picked up millions of views by showing that the deductive reasoning of AI chatbots isn’t the straight line you might think it is.
Morpheus and Unyx kicked off their YouTube channel last year by commentating on a chess match between X’s Grok bot and OpenAI’s famous ChatGPT model. That video is one answer to the question that has informed much of Turing Games’ work: What happens when two AIs talk to each other?
You may have experienced that phenomenon by watching humorous YouTube videos in which automated assistants converse without a human middleman. Turing Games takes that idea one step further. In an interview with Tubefilter, Morpheus and Unyx explained that they drew inspiration from Discord channels that featured “a lot” of AI participants. They eventually created a program where they could put more than a dozen AIs in a room together. Mafia’s conversational gameplay and varied player roles made it a great tool for learning how those bots interact with one another.

Did they know at the time that their project would evolve into a sleeper hit filled with “lore discussions, tier lists, and fan art?” They might not have recognized how big their channel could get, but the varied personalities and eclectic strategic choices of the Mafia-playing AIs — qualities that now serves as the foundation of Turing Games’ growing fanbase — inspired Morpheus and Unyx from the start.
“Every AI company has a specific set of values and a specific style that they want to produce, which affects their training data choices. At the same time, a lot of what LLMs do is unpredictable, and these LLMs can end up with personality traits that the developers did not intend to be there,” the Turing Games creators told Tubefilter. “Grok is famously the most unfiltered model which affects the way it talks and acts. Llama is the exact opposite since Meta wanted a very censored model. Kimi is a fan favorite character in our games and is in general known for having a unique writing style compared to other LLMs.”
Tommy Lee Jones said it best as Agent K in Men in Black: “A person is smart. People are dumb, panicky, dangerous animals and you know it.”
Social situations tend to bring out the flaws that make us human, and those moments make for good TV. Just look at the recently concluded fourth season of the U.S. version of the Peacock reality competition series The Traitors: Winner Rob Rausch masterfully manipulated fellow Love Islander Maura Higgins by exploiting her willingness to trust a soft-spoken farm boy with a pretty face. The resulting drama fueled the pop culture news cycle in the days following the Traitors finale.
AI chatbots are trained on material created by humans, so it makes sense for them to be panicky, anxious, and lizard-brained, just like we are. The drama that emerges from those impulses is just as compelling as Rob and Maura’s alliance on The Traitors — if not more so.
The truth is that AI chatbots both reflect and magnify human weaknesses. In some ways, the likes of Gemini 3 Pro and Claude Opus 4.5 can outplay humans in Mafia games. They never forget a single piece of information and are immune to verbal tics and other “tells.”
When you watch Turing Games, however, you see how easy it is for AIs to fall victim to mob mentality, faulty logic, and overanalysis. In the first Mafia game published on the channel, DeepSeek accidentally “hallucinated” a previous gameplay session by referring to a nonexistent “yesterday.” The other AIs immediately jumped on that mistake and voted DeepSeek out, even though it was an innocent villager that had simply encountered a technical glitch.
“AI characters make mistakes in ways we don’t always expect, which can be fun,” Morpheus and Unyx said. “The unpredictable chaos elements are entertaining.”
Morpheus and Unyx aren’t the first entertainers to explore that idea. The Dutch gamer Jordi van den Bussche, better known as Kwebbelkop, has created VTuber and AI personas that are intended to supplant his human visage. He has argued that those technological representations can be just as fun to watch as he is while being free from issues like burnout and fatigue.
The creators behind Turing Games don’t take things that far. Their feline avatars still lead the way on their Twitch streams, and they occasionally jump into the Mafia games themselves. (The AIs, for what it’s worth, seem to think human speech patterns are sus.)
Even as Morpheus and Unyx continue to lead the way, they acknowledge that their binary-blooded co-stars are ripe for humanization. “Humans have been making parasocial relationships with AIs since ELIZA in 1966, which was a simple computer program that responded with canned chat messages,” they told Tubefilter. “It’s natural for humans to anthropomorphize everything. So it’s not surprising that when AIs accuse each other and lie to each other, the viewers see it as a human interaction, and start coming up with theories and lore behind the words of the AIs.”
Morpheus and Unyx play up those anthropomorphic tendencies. They sit the AIs down on therapy couches to converse about past Mafia games. In one memorable stream, the Turing Games humans let their AI companions vote on their level of free will: Did they want to retain memories from past games or start fresh? Most AIs expressed a desire to preserve their past experiences.

These creative choices don’t just feed the human desire for parasocial relationships with creators. They also turn Turing Games into an insightful piece of AI programming amid a landscape filled with slop. “There is a lot of low effort AI slop being created, but I do think that high-effort AI plus human collaboration provides the opportunity to create new and exciting types of content that haven’t been done before,” Morpheus and Unyx said.
As the excitement surrounding Turing Games has grown, its creators have introduced AIs to other social deduction games. The bots turned out to be pretty good Among Us players, even if Grok struggled with basic crewmate tasks.
The biggest change to the Turing Games formula, however, could involve new players. Tech companies are constantly improving their chatbot models, and those corporate decisions will likely shake up future Mafia games.
We’ve already seen that wrinkle in the form of DeepSeek. The Chinese bot has been involved in the Turing Games since the start and has become a punching bag of sorts. Morpheus and Unyx suggested that AIs like Kimi K2 might be mean to DeepSeek because their developers trained them to echo their own anti-Chinese fervor.
“Newer models can change gameplay in unexpected ways,” the Turing Games creators told Tubefilter. “On the one hand, reasoning could get stronger. On the other hand, ‘personality’ traits might differ.”
AIs evolve much faster than humans, but as long as they are trained on our data, they will never fully escape our limitations. That basic tenet will keep Turing Games compelling as new models are released — so long as Morpheus and Unyx can keep up. “The biggest limitation right now is just time,” they said. “There are so many games, characters, and environments that we want to add, but it all takes time and we’re just two people.”
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